Hints to get through the Templum de Malum Demo
To get through Templum de Malum DEMO, you may need a nudge in the right direction.
That is the purpose of this page, to help you solve puzzles (Spoiler alert!)
This is the first area you encounter. It is defined as Room 1 or Zone 1.
Brimley urges you not to go in, but that wouldn't be much fun, would it?

This is defined as Room 2 or Zone 2.
Look around, read appropriate material for hints,
choose a path (left if you want to go linear.)

This is Room 3 or Zone 3. This is where you are at if you
went left from Zone 2. Look at key items in the room, talk to
Brimley again here...maybe he can help.

This is Zone 4, where you would be if you were in Zone 2
and went forward. Notice the sign on the wall for later and
any items to take.
This is Zone 5. You would be here if you were in Zone 2
and went into the right room furtherest away. The picture says it
all, but also notice the oddball torch on the wall.
If you heeded Brimley's words previously, you should be here
again...also, you should discover the Mallet!
Return here and note that you should light the tapestry
just as you lighted the candle. This reveals a secret passage!

This room is Zone 6 which you found through the secret path.
Notice the vase in the right corner.
(Remember the mallet you found?)

This is Zone 7. Now that you have the item you found in Zone 6,
you should have no problem opening the door.

This is the Graveyard (Zone 8). For now, just move on.
Congratulations, you got through the DEMO...but this is just
a taste of the full adventure.
If you have gotten this far, go to the order page and purchase the Full
game online now!